I'm not sure. There is still a lot to do. Like, a lot. Currently we are in early preview, which is very early. I hope to have Jump.Club in beta by the end of 2020. But you know how game releases go, so no promises.
Keep an eye on the roadmap to see how things are progressing.
Yes.
If you have game dev (art, sound, coding) or web dev experience and are interested in contributing, shoot me an email and let's talk.
But I also need help from enthusiastic platformer players. Do you love kaizo? Making really elaborate Mario Maker levels or ROM hacks? Can you beat Celeste in your sleep? Then I'd love to get your feedback and input. You can email me or come join us on Reddit.
I have more ideas than anyone would care to hear, but here are some of the ideas that are planned
I really hope so.
I have started some initial exploration on building a native Mac, Windows and Linux version of Jump.Club. But that won't be ready for a good while.
Mobile and game consoles are even further out. It'd be great to get there, but one step at a time.
Because they aren't done yet. Some things work pretty well, and others need a lot more work. Check out the limitations page for more details.
Because I am not a musician :)
I just haven't gotten to that yet. The game will for sure have music before it is done. If you are a musician and want to help, shoot me an email.